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Niantic Labs and the Professional Entrepreneur in the Silicon Valley: Google, Pokémon Go, and Beyond (A)

Jerome Engel

Niantic Labs and the Professional Entrepreneur in the Silicon Valley: Google, Pokémon Go, and Beyond (A)

Jerome S. Engel


This case series focuses on the entrepreneurial career of John Hanke, a 1996 MBA graduate of the Haas School of Business at the University of California, Berkeley and a professional entrepreneur.

The case series primarily centers on Hanke's most recent venture - San Francisco-based Niantic Labs that develops augmented reality (AR) games for use on smart phones - and tells the storyline in three distinct cases: The (A) case explores whether Hanke should spin Niantic out of Google in 2015; the (B) case asks what strategic choices Niantic should undertake, immediately following the successful launch of its Pokémon Go game in Summer 2016; and the (C) case ponders how Niantic should further execute on its strategy of scaling up in 2019, especially with the advent of G5 technology. There are also additional sub-themes in the case series that make this a potentially discussion-rich case for classroom use: (1) How the different components of the ""Cluster of Innovation"" ecosystem in the San Francisco Bay Area impacted Hanke's career, starting from the time when he first enrolled at Berkeley-Haas in Fall 1994 up to his current situation now; (2) How Hanke successfully created several start-ups prior to Google acquiring his third one, Keyhole, an 3-D online mapping company, in 2004 and then rebranding it as Google Earth; (3) How he was able to scale-up Google's Geo-products division over an eight-year period and within a large corporate setting by applying the concepts of ""lean start-up,"" ""open sourcing,"" and ""open innovation"" that led to the eventual success of Google Maps and Google Street View; (4) The importance of ""organizational alignment and fit"" with Hanke managing the transition of his core team, through Keyhole's acquisition, success within Google with the Geo Division, and ultimate spin-out of Niantic and its emergence as an independent company when scale no longer offset the benefits of entrepreneurial stand-alone flexibility; and (5) the importance of "grasping the power of new technologies converging and impacting the consumer market."


Learning Objective

The purpose of this Niantic Labs case series - using the career of John Hanke, a 1996 MBA graduate of the Haas School of Business at the University of California, Berkeley, as the lens - is to explore the impact of a professional entrepreneur in the Silicon Valley as Hanke successfully starts, scales-up or sells/spins-out several companies (Archetype Interactive, Keyhole, Google Geo Products, and Niantic) - both outside and inside of the typical corporate environment. What all these start-ups have in common is that they are built around several emerging trends online: interactive gaming, GPS-based mapping, mobile, social media, and augmented reality. The "spin-ins" or "spin-outs" of these start-ups into or from a larger corporate entity are also discussed as well as the concepts of open innovation, cluster of innovation, and lean management.


Details

Pub Date: Jul 1, 2016(Revised: Nov 1, 2019)

Discipline: Entrepreneurship

Subjects: Business models, Divestiture, Emerging markets, Entrepreneurship, Innovation, Internet, Mergers & acquisitions, Strategic alliances

Source: UC Berkeley - Haas School of Business

Product #: B5868-PDF-ENG

Teaching note: Available

Supplementary cases (B) B5869-PDF-ENG and (C) B5946-PDF-ENG

Industry: Gaming, Online information services

Geography: California; Silicon Valley

Length: 23 page(s)

Niantic Labs and the Professional Entrepreneur in the Silicon Valley: Google, Pokémon Go, and Beyond (B)

Jerome S. Engel

Niantic Labs and the Professional Entrepreneur in the Silicon Valley: Google, Pokémon Go, and Beyond (C)

Jerome S. Engel

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